Entries in Xbox One (2)


E3 Aftermath

I’ve been waiting for Microsoft to change their tune ever since the Xbox One conference back in May. I was shocked when they came out at E3 Day 1 with the same hard-line policy in regards to their digital management and region locking. It figures that it wasn’t until I started to write my first E3 summary did they decide their stance and do a complete 180. It seems Microsoft had reached panic status due to poor public reception and reports after E3 of the PS4 leading the Xbox One in console pre-orders by a ratio of 4:1.

For those of you who missed it, the changes are as follows according to Giantbomb’s Patrick Klepek who broke the original story:

- No more always online requirement

- The console no longer has to check in every 24 hours

- All game discs will work on Xbox One as they do on Xbox 360

- An Internet connection is only required when initially setting up the console

- All downloaded games will function the same when online or offline

- No additional restrictions on trading games or loaning discs

- Region locks have been dropped

The biggest points are the 24 hour online check-ins that eliminated people with poor or no internet ability to even use an Xbox One. The second is the region locking restrictions have also been dropped.

These two changes have the biggest effect on Microsoft’s potential global market presence as the original launch market only included 21 countries. Notable exceptions include Portugal, Poland, most of the Mediterranean states, and almost all of the Middle East, Africa and Asia.

In essence Microsoft had originally planned on forfeiting markets in those countries to focus almost entirely on North America and Western Europe, which only make up about 50-60% of the global console market. This also highlighted peculiar situations such as Witcher 3 developer CD Projekt Red who is based in Poland, and would not have been able to play their game on the Xbox One at launch, even if they went so far as to import that system from another country.

The removal of the 24 hour online check-in was another hindrance to developing market share because there are still many places even where a strong internet connection may not be readily available, especially in developing countries and even in locations in the United States.

While their revised policies make previous claims that their original DRM scheme was unalterable very contradictory, this has really leveled the playing field for this holiday season’s console wars. This shifts the focus of E3 back to the actual games.

All three companies had a large focus on exclusive games, with Nintendo actually coming out ahead due to a very strong first party lineup. Nintendo desperately needs to take advantage any possible weakness from Sony or Microsoft after weak sales of the Wii U during its first year on the market. Below is a list of all the games announced at E3 and its corresponding system.

Rumors have cited a November 21st launch date for the PS4 and with no official date for either system there is still quite awhile until the new console launches. I’m still waiting for some kind of Sony counterpunch, especially after the recent PS3 update that caused system crashes for a small amount of owners. While Sony still seems to have a slightly more convincing combination of product and message, it’s still an open field as we get closer to a new generation in gaming.


Xbox One

Microsoft just finished their conference announcing the Xbox One, successor to the Xbox 360 releasing this fall against competition from Sony’s PS4. I’m just going to give my thoughts on their presentation.

Here is a link to a side by side hardware comparison for Sony and Microsoft’s next gen platforms.


First, I want to say overall I was immensely disappointed with this presentation. Compared to Sony’s PS4 announcement earlier this year, it felt like a lot of fluff. It took them 30 minutes to even acknowledge new games on the platform, and when they did, the continued to trot out the old same sports and fps games. With all the EA, NFL, NBA and fantasy sports attention, I’m worried about the positioning and targeting of this device. The presentation was filled with sensational numbers like 5 billion transistors and Xbox servers having more computing power than 1999 (wtf?). But before I get too negative, let’s take a look at the strengths of this presentation.




-         Xbox integration. What they are calling the Xbox OS based on a Windows core gave a glimpse at their most enticing feature, a true living room media box. The speed at which users can switch between internet, TV, movies, music and games is a real forward thinking symbiosis of content that can be tailored to best suit the individual users. With the “instant switching” and Kinect driven motion and voice controls, this really feels like the Jetsons future that people dreamed about 20 and 30 years ago. There are still a lot of questions that need to be answered about usability, like how will people input and control Internet Explorer and customize settings with just gestures and the new controller.


-         Xbox One controller. I’ve never been a huge fan of the Xbox controller, but the improvements to this new controller over the current 360 pad have me intrigued. The D-pad seems notably improved, and the texturing on the thumb sticks leaves me to think there will be more granular and precise control. I’m also hoping that they continue third party support as the 360 pad has become the de facto gaming pad for PC (something Sony could take a cue from).


-         Xbox Live. While there it still remains to be seen if Microsoft will continue to hold the use of your own internet at ransom through annual purchases of Xbox live, this looks to easily be the strongest social hub of next gen consoles. They are going way past simple twitter and char integration in order to make their system feel current and connected both to your friends and larger world events.


-         Clout. Admittedly this is kind of nebulous, but Microsoft is making a strong push on a variety of platforms as seen by their announcement of a Halo TV series (which really doesn’t have anything to do with the console) and working with leaders such as Steven Spielberg. While this also means more Bing and IE in your face, all the different tie-ins will have more pull than Sony who seems to be more focused on pure product development.


-         Connectivity. USB3, built in Wifi and HDMI in from cable box seems like a general improvement of modern appliances that will help the Xbox One function as a media hub.



-         Graphics. This was the biggest reminder of the diminishing returns on graphic fidelity with each new generation. Both the Xbox and the PS4 will already be a generation behind their PC counterparts, and the wow factor that occurred with the jump from 8 to 16 bit and later polygonal graphics just simply isn’t there. I’m not saying the games look bad, just that the improvements are much more subtle, even reaching into the uncanny valley as seen a few times during this event.


-         The box. I know it’s just a case, but the physical appearance of the Xbox One is incredibly underwhelming. I think it looks like a big shiny cable box. It lacks the pure simplicity of compared to other high end devices and doesn’t have any distinctive characteristics other than the two-tone styling, which seems kind of out of place.


-         The name. Have they not learned anything from the branding failure of the Wii U? Quick, what do you call the Xbox that came out before the 360? Most people would say “Xbox one.” This is just more needless confusion. While I’m sure Microsoft will run a much better marketing campaign to try to prevent this, it is another uphill battle for consumer clarity. Theorized pre-event names like the Xbox Infinity feel much more unique and identifiable, while still capturing the goal of a pervasive media hub.


-         Used Games. Game discs will need to be installed to the hard drive and linked to a specific Xbox Live account before playing. This essentially kills the traditional used game market, but I think this is only a minor nuisance. PC gaming has been operating successfully under this scheme for a long time. Users will have the option of pay an additional fee to install the game to a different system/account, but the exact amount is yet to be determined. Console users are going to have to get used to no more used games whether they like it or not.




-         Backwards compatibility. With a specialized CPU direct from Redmond, it’s not really a surprise there won’t be any backwards compatibility for the Xbox One. Outside of the original fat 60 GB PS3 and spotty compatibility on the Xbox 360, backwards compatibility didn’t really exist last gen either, so it wouldn’t be fair to criticize the One for not including it.



Finally, one amusing tidbit is that it seemss Microsoft will be paying royalties to both Sony and Nintendo for features on the One. The inclusion of Blu-Ray and a cross-shaped D-pad are patents owned by Sony and Nintendo respectively.  Now we can only wait and see if the inclusion of these features is worth directly funding their competition.


Edit: Here is a reaction from Adam Sessler of Revision3 Games

 Also Sony Stock is up 9% today since the end of the Xbox One event.